The Big Story

Real-World Architectures · Volume 1

One citizen. Dozens of systems. No single truth.

Banks, insurers and public administrations hold the same person in dozens of systems that rarely agree. The first Real-World Architectures field guide shows how to build a Single View that survives production, and why the hard part is not storage but trust.

By Mario Noioso · Free field guide · 37 pages

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Cover of Single View: One Governed View of Customers and Citizens, Real-World Architectures Volume 1, by Mario Noioso New series · Field guides
Cover story

Data & AI

Your AI Agents Don’t Have an Intelligence Problem. They Have a Memory Problem.

Everyone is upgrading models. Almost no one is engineering what agents remember, forget, and are allowed to know.

By Mario Noioso


Technology Culture

GAMES · SOUND · OLD MACHINES    ARCHIVE →

Illustration of the Commodore 64 Ultimate, a beige breadbin retro home computer glowing in front of a dark ink blue background
COMMODORE 64

The Machine That Refuses to Be Forgotten

Not emulation but re-embodiment: the gate-level silicon memory of a 1982 machine, and a lesson about understandable computing.

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FROM THE ARCHIVE

Technology becomes culture when it acquires memory.

1980s

ARCADE CULTURE

The Best Classic Arcade Games of the 1980s

Brutal, elegant and unforgettable: ten games from the golden age.

1996

VINTAGE WEB

My First Internet Experience

A VIC-20, a flat-rate ISP and the web before platforms swallowed it.

2026

LISTENING

The Space Between Sounds

Vinyl and high-resolution streaming converge when the system gets out of the way.