Real-World Architectures · Volume 1
One citizen. Dozens of systems. No single truth.
Banks, insurers and public administrations hold the same person in dozens of systems that rarely agree. The first Real-World Architectures field guide shows how to build a Single View that survives production, and why the hard part is not storage but trust.
By Mario Noioso · Free field guide · 37 pages
Data & AI
Your AI Agents Don’t Have an Intelligence Problem. They Have a Memory Problem.
Everyone is upgrading models. Almost no one is engineering what agents remember, forget, and are allowed to know.
By Mario Noioso
Technology Culture
GAMES · SOUND · OLD MACHINES ARCHIVE →
COMMODORE 64
The Machine That Refuses to Be Forgotten
Not emulation but re-embodiment: the gate-level silicon memory of a 1982 machine, and a lesson about understandable computing.
FROM THE ARCHIVE
Technology becomes culture when it acquires memory.
1980s
ARCADE CULTURE
The Best Classic Arcade Games of the 1980s
Brutal, elegant and unforgettable: ten games from the golden age.
1996
VINTAGE WEB
My First Internet Experience
A VIC-20, a flat-rate ISP and the web before platforms swallowed it.
2026
LISTENING
The Space Between Sounds
Vinyl and high-resolution streaming converge when the system gets out of the way.